Film Creator: "We've tripled the dimensions... against all odds!"
Lighting, textures, mapping and pose rigging can go a lo-o-o-ng way.
Things are going well for the Roaches animation production. There are many more tools in the 3d software package that I'm using now than there were just a few years ago. For example, a more well-rounded slider based animation tool set, easier to pre-program Graph Editor and in-scene audio w/wavelength preview for example. I'm also finding that the render engine is much stronger and much more capable of complexity than ever. Good stuff.
As far as this technology has come - it's still not perfect.
Currently, I'm working out some unique customizations to streamline the animation process with Character Animator Mr. Oliver Simonnet. His portfolio can be found at Oliver Simonnet 3D. Take some time to look at his reel! As you are about to learn - he is very good at what he does.
Through modern science, this model of the Grand Roach can be seen in more than 359 degrees.
Are you a 3d Animator with a strong character animation and texture mapping reel? We are always looking for more help. Lip synch animators and architectural modelers especially. Send your demo reels to the Project Coordinator by email.
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|Puppets, Roaches: A Graphic Novel, Cement and The Grand Roach are all registered trademarks of Gargantuan Media. All rights reserved 2010.|